Armor Blitz Wiki
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Resources

Oil image small
Oil

Mapicon oil

Oil is used to fight battles, participate in Portal of Chaos, and construct tanks. It is generally obtained from captured Oil Wells (300Oil image small/8 hours/Oil Well) but can also be obtained from scouting, login rewards, and the Store.


  • The cost for entering battles is listed here.
  • The cost for participating in Portal of Chaos is listed here.
  • The cost for construction is 50Oil image small/construction.

Unlike other currencies, oil has a resource cap determined by the number of unlocked Oil Wells. The base cap is 1000Oil image small, with each unlocked Oil Well adding 1000Oil image small capacity.

When oil is capped, oil from Oil Wells can not be collected, however oil can still be collected from other sources such as scouting, going past the cap.

There are a total of 4 Oil Wells currently available on the map for a total income of 3600Oil image small/day and a resource cap of 5000.


Currency image small
Currency

Mapicon city

Currency is used to repair or upgrade tanks, upgrade emblems, unlock scout slots, rescue knocked out scouts and construct tanks. It is generally obtained from captured Cities (1000Currency image small/8 hours/City) but can also be obtained from winning battles, recycling tanks and emblems, scouting, login rewards, the Store and daily missions (2000Currency image small/day).


  • The cost for repairing a tank is 8Currency image small for each remaining second.
  • The cost for rescuing a knocked out scout is 100Currency image small for each hour since deployment until it was knocked out.
  • The cost for upgrading emblems is listed here.
  • The cost for unlocking Scouting slots is 0, 5kCurrency image small, 15kCurrency image small, 50kCurrency image small and 100kCurrency image small respectively.
  • The cost for upgrading a tank is dependent on the rarity of the tank used as fodder.
  • The cost for construction is 1000Currency image small/construction.

There are a total of 7 Cities currently available on the map for a total income of 21000Currency image small/day.


Metal image small
Metal

Mapicon mine

Metal is used to repair tanks, upgrade tanks via the relationship mechanic and construct tanks. It is generally obtained from captured Mines (300Metal image small/8 hours/Mine) but can also be obtained from scouting, login rewards and the Store.


  • The cost for repairing a tank is 12Metal image small for each remaining second.
  • The cost for construction is 250Metal image small/construction.
  • The cost for upgrading via the relationship mechanic is listed here.

There are a total of 7 Mines currently available on the map for a total income of 6300Metal image small/day.


Blueprint image small
Blueprints

Blueprints are used to obtain tanks in the research section of the Factory. They can be obtained by recycling Tier 3 or higher tanks, from victories in the Portal of Chaos (3 Blueprint image small/victory), login rewards and daily missions (25Blueprint image small/day).


  • A 3 star tank costs 25 Blueprint image small and is recycled for 3 Blueprint image small. (3 star tanks can no longer be purchased for blueprints)
  • A 4 star tank costs 250 Blueprint image small and is recycled for 25 Blueprint image small.
  • A 5 star tank costs 3000 Blueprint image small (4000 for event tanks) and is recycled for 300 Blueprint image small.


Candy image small
Candy

Candies are used to progress relationship with your tanks. They are obtained from clearing map tiles (1Candy image small/tile), Wishing Wheel and daily missions (5Candy image small/day).


  • A total of 150Candy image small is required to max out the relationship of a single tank. Please check here for more information.


Core image small
Cores

Cores are the premium currency of Armor Blitz and are used to recruit tanks from the Store, buy various currencies from the Store, unlock new construction slots, recall scouts instantly, complete construction instantly and expand the tank reserve. In game, they can be obtained from completing story missions, scouting, login rewards, Portal of Chaos and daily missions (5Core image small/day).


  • The cost for cores is listed below in your regional/nutaku equivalent.
Cores Euro NutakuRes nutakugold
50 Core image small 1 euro 100 Res nutakugold
275 Core image small (10% bonus) 5 euro 500 Res nutakugold
600 Core image small (20% bonus) 10 euro 1000 Res nutakugold
1400 Core image small (40% bonus) 20 euro 2000 Res nutakugold
3750 Core image small (50% bonus) 50 euro 5000 Res nutakugold
8000 Core image small (60% bonus) 100 euro 10000 Res nutakugold


  • The costs for various items are the following:
    • 75 Core image small to recruit 1 Icon reward2 tank (Normal)
    • 750 Core image small to recruit 11Icon reward2 tanks (1 free) (Normal)
    • 225 Core image small to recruit 1 Icon reward2 tank (Premium)
    • 2250 Core image small to recruit 11Icon reward2 tanks (1 free) (Premium)

    • 25 Core image small to purchase 500 Oil image small
    • 225 Core image small to purchase 5000 Oil image small (10% discount)

    • 50 Core image small to purchase 1000 Metal image small
    • 450 Core image small to purchase 10000 Metal image small (10% discount)

    • 50 Core image small to purchase 5000 Currency image small
    • 450 Core image smallto purchase 50000 Currency image small (10% discount)

  • Instant scout return costs 1Core image small/15 minutes of return time.
  • Instant construction completion costs 1Core image small/15 minutes of remaining time.
  • A spin at the Wishing Wheel costs 100Core image small.
  • Reserve slots cost 25Core image small/5 slots up to a maximum of 200 extra slots.


  • Unlocking additional construction slots in the Factory costs Core image small
    • Unlocking the 2nd construction slot costs 100 Core image small
    • Unlocking the 3rd construction slot costs 300 Core image small
    • Unlocking the 4th construction slot costs 900 Core image small
    • Unlocking the 5th construction slot costs 2700 Core image small


Emblem Fragments[ | ]

Emblem Fragments are used in emblem construction via the use of emblem schematics. They are obtained via Emblem Map Expeditions and recycling other emblems.

  • Rewards from emblem expeditions:
    • Easy:
    • Medium:
    • Hard: 80 to 160 per battle with 8% chance of obtaining a schematic instead
  • From recycling:
    • 1-star: 1 fragment
    • 2-star: 5 fragments
    • 3-star: 10 fragments
    • 4-star: 25 fragments
    • 5-stars: 50 fragments


Daily Bonuses

Calendar

Calendar rewards

Armor Blitz has multiple in-game login rewards that refresh daily. The rewards vary from general resources to emblems and on the 28th login, a free random Tier 5.


  • The daily timers reset at Midnight UTC time.
  • The daily logins do not have to be consecutive, and the calendar only resets on the 28th login.
  • Note: Day 14 reward was changed to a Lesser XP Booster

Daily Missions

Daily Missions

Players can accomplish daily missions to earn rewards.


  • The daily missions refresh at the same time as the login rewards, Midnight UTC time.

Invasions[ | ]

Players can accomplish daily invasions to earn rewards. Level of enemy tanks is based on the level of the player's Lieutenant. Number of invasion tiles is based on how many tiles the player has cleared

  • Monday - Cores
  • Tuesday - Expedition Maps
  • Wednesday - Blueprints
  • Thursday - Expedition Maps
  • Friday - Blueprints
  • Saturday - Expedition Maps
  • Sunday - Candy

Number of cleared tiles required to reach:

  • 1 Invasion tile -
  • 2 Invasion tiles - 27
  • 3 Invasion tiles - 46
  • 4 Invasion tiles - 62
  • 5 Invasion tiles -
  • 6 Invasion tiles -
  • 7 Invasion tiles - 108

Combat Mechanics

Offensive stats

Damage The raw damage that a tank deals per shot or per burst (in the case of flamethrowers).
  • This stat is boosted by the Emblem of Delight (+104 max) and by +Damage substats on emblems.

Attack Speed The speed at which a tank shoots. It represents the number of shots/second.
  • This stat is boosted by the Emblem of Valor (+50.67% max) and by +Attack Speed substats on emblems.

Critical Chance The chance for a tank to deal critical damage.
  • This stat is boosted by the Emblem of Luck (+22.8% max) and by +Crit Rate substats on emblems.

Critical Multiplier The percentage of bonus damage a tank deals on a critical hit.
  • This stat is boosted by the Emblem of Precision (+98.8% max) and by +Crit Multiplier substats on emblems.

Accuracy The chance for a tank to hit an enemy target. It is directly countered by enemy Evasion.
  • This stat is boosted by the Emblem of Accuracy (+30.4% max) and by +Accuracy substats on emblems.

Penetration The amount of Effective Armor% an attack will ignore.
  • This stat is boosted by the Emblem of Piercing (+60.8% max) and by +Penetration substats on emblems.


Defensive stats

Hit Points The raw amount of damage a tank can take before it is destroyed.
  • This stat is boosted by the Emblem of Hope (+988 max) and by +HP substats on emblems.

Armor Reduces a percentage of damage taken from enemies. Please refer to Effective Armor for specific mechanics.
  • This stat is boosted by the Emblem of Iron (+76 max) and by +Armor substats on emblems.

Evasion The chance for a tank to avoid an enemy attack. It is directly countered by enemy Accuracy.
  • This stat is boosted by the Emblem of Evasion (+30.4% max) and by +Evasion substats on emblems.

Damage Reduction Reduces a percentage of damage taken from enemies.
  • It works similarly to Armor, however it is a hidden stat that is not displayed on the tank's info. All tanks have a default of 0 Damage Reduction. Please refer to Damage Dealt for specific mechanics.
  • This stat can only be boosted by +Damage Reduction substats on emblems


Mobility stats

Move Speed The speed at which a tank moves.
  • This stat is boosted by the Emblem of Speed (+25.08% max) and by +Speed substats on emblems.

Rotation The speed at which a tank rotates. It represents the number of degrees/second a tank will turn.
  • This stat is boosted by the Emblem of Awareness (+63.08% max) and by +Rotation substats on emblems.

Range The distance at which a tank can fire.
  • This stat can only be boosted by +Range substats on emblems.


Other Formulas


All formulas here assume that you have converted %values such as Critical Rate into their appropriate decimal values.


Effective Armor Effective Armor This formula converts Armor into a Damage Reduction% value.
Armor to Damage Reduction graph

Armor vs Damage Reduction

The following table shows the amount of armor required to to achieve the given damage reduction%. The third column shows how much armor is needed to achieve 1% more damage reduction at that level, and can be used as a guideline of how much each additional armor point is worth.
%Reduction Required Armor Armor needed for the next %
5% 13 3
10% 28 3
15% 45 4
20% 64 4
25% 86 5
30% 111 5
35% 140 6
40% 173 7
45% 213 9
50% 261 10
55% 319 13
60% 391 16
65% 485 21
70% 609 29

This value is added to the Damage Reduction% gained from substats.

Please refer to Damage Dealt below for specific mechanics on how this value affects damage taken.


Damage Dealt Damage Dealt

This formula calculates the amount of damage dealt by in one shot.

  • Only apply Critical Damage if the tank crits.
  • The value in the square [ ] bracket may not go above 1.

Damage per second (DPS) Damage * AttackSpeed * ( 1 + ( CriticalRate * CriticalMultiplier ) ) * Accuracy

This formula calculates the average damage a tank deals in 1 second.

  • This formula does not factor in other stats such as penetration, enemy armor and others.
  • This formula is the formula used for calculating ingame DPS. For a more accurate value, the value of accuracy should be capped at 1.

Ingame Durability IngameDUR

This formula calculates the durability of a tank based on the ingame formula.

  • This formula only gives a general estimate of a tank's durability, and is not indicative of actual performance. For a more accurate calculation, please refer to Effective Durability
  • This formula is the one used ingame for calculating DUR for scouting purposes.

Effective Durability EffectiveDUR

This formula calculates the actual effective durability of a tank, and should be used when comparing tanks.

  • This value is not used or displayed anywhere in the game.

Game Screens

This is the main screen of the game where you can access everything.


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