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Armor Blitz Wiki
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S-51
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S-51
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{{Unit |tank = S-51 |image = S 51 frame.png |name = Zoya |type = A <!-- Use L/M/H/T/A to denote tank types --> |rarity = 5 <!-- 1/2/3/4/5 --> |cost = 5 |illustrator = Tenmuki |availability = Factory/Store <!-- Stage Drop/Factory/ Store --> <!-- Tank stats --> |minHP = 220 |maxHP = 839 |minDMG = 200 |maxDMG = 935 |minArmor = 8 |maxArmor = 18 |atkSpd = 0.17 |evasion = 0 |critRate = 1 |rotation = 60 |critMult = 50 |moveSpd = 5 |accuracy = 90 |range = 27 |penetration = 0 |blastRadius = 10 <!-- Leave this empty if you don't know what this is--> <!-- Skill data --> |activeSkill = Annihilate Lv.5 |activeSkillDesc = Fires an explosive shell that deals 400% damage. |passiveSkill = High Explosive Shell |passiveSkillDesc = Attack deals area of effect damage. Blast Radius: 10 <!-- Type in the skill name and description exactly as appears in the game e.g. activeSkill = Haste Lv.5 activeSkillDesc = Gain +300% movement speed, +20% attack speed, +60% evasion, but -20% attack range for 10 seconds. Type None for tanks without the corresponding skills and leave the description blank. --> <!-- Growth data --> |hpIntercept = 220 |hpSlope = 12.633 |armorIntercept = 8 |armorSlope = 0.204 |damageIntercept = 200 |damageSlope = 15 <!-- Do NOT type anything here if you don't know what this is--> <!-- Voice lines --> |intro = My name is Zoya. Nice to meet you. |repaired = Our units are all fixed. We can take on another mission. |welcome = Have you come to visit me again? Just for a short while? |construction = New tanks are completed in the factory. |tap1 = My gun? Yes, it is rather large. |tap2 = I'm ready for your orders, whenever you need me. |tap3 = Do you have a long range target for me? |annoyed = If you need me, I'll be in my private quarters. |preparation = My barrel is freshly polished - let's go! |combatFinished = The battle is over. Was my performance satisfactory? |mail = Mail has arrived. |resFull = Resources are full now. |invaded = We've been invaded. We should deploy the proper counter measures. |background = |strategy = * Zoya is pretty underwhelming in terms of raw stats, as artillery tends to be. Her power lies in her active skill, as well as her huge blast radius: This makes it clear that she is intended to be a siege breaker. * Her ability's cooldown is so long it's practically one-use only, so make it count. (Also make sure her gun's pointed in the right direction before you fire - wouldn't want her to be distracted by a speeding [[Comet]] or an enemy turret way off to the side.) * To that end, it is recommended to boost crit rate and penetration to make sure it really hurts. Any damage boosts will also be felt by the enemy four-fold. * Accuracy will be good to nab those evasion-heavy enemies, but penetration should generally be of higher priority as you'll likely be using Zoya against heavies rather than lights, and all enemies have some armor on anyway. Leave the evasive enemies to your other, more accuracy-focused tanks to clean up. * Crit multiplier is only good if you achieve a decent crit rate first. * She has really poor attack speed, but it's not really worth saving as it won't affect her active ability, and her DPS is going to be low anyway. <!-- Use bullet points here e.g. *This is a strategy. *This is another strategy --> |trivia = * Zoya has the largest blast radius in the game. <!-- Same as strategy --> |activeSkillCool=120s}}
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